Of Waves and Dragons

Adventure Log 485 - 3
Battle of Mearcred

Not even a month was to pass before the four knights were to see action again. Soon after the summer court Uther moved his army towards Hampshire in an effort to drive back the Saxons in that area. Unfortunately the Saxon army had moved to Mearcred to gain a large hold on the surrounding land. After their army made camp in preparation for the next days battle the three newly knighted knights and their elder knight were chosen for patrol. While talking with their leading knight, Sir Jarden, they learned that the Duke of Cornwall had not come to aid Uther in this battle. This news gave way to worry for the young knights but that worry was replaced with surprise as they were ambushed by a Saxon raid party. After the short skirmish they were able to capture a Saxon noble and take him back to camp before resting up for the morning’s battle.

The next morning the Saxon and English armies clashed on the battle field each side hoping to drive back the other. While they all fought bravely the first to fall out of battle was Gunther. Luckily he was not killed but knocked unconscious. While his squire was able to get him safely back to camp the other three, Maurel, Brehad, and Camlann continued to push back the enemy they fought. The next knight to leave the battlefield was Camlann. Unfortunately Camlann’s squire had gotten lost amongst the chaos and he was nearly captured save for the help from his senior knight Maurel. With three of the group back at camp Brehad kept fighting proving that on the battlefield he was just as good with a sword as he was with his music. Although he preformed greatly the call for retreat was sent out and both armies fell back to their respective sides neither of them gaining any significant ground at all.

Back at camp Gunther awakened and went about trying to help others who had been injured just as he had. When told to go back to his bed and rest he refused politely and did what he could to help without hurting himself. Once the fighting had ended and the group reunited they were glad that all of them had survived the battle but disappointed that the fight had ended in a draw and nothing had been gained. Both armies left Mearcred and each knight returned home to heal and relax after this year’s trials.

Adventure Log 485-2
The Summer Court

Editing in progress

A week after the squires’ baptisement by Saxon blood Sir Amig roused the young squires awake before dawn and after breaking their fast on salted fish, fresh bread and ale they rode out into the dawn from Castle Du Plains with Sir Amig and Sir Maurel. The young squires were summoned to the Summer Court at the Sarum Castle to be knighted. By noon they reached Sarum – a prosperous city surrounding the castle. Brehad, Camlann and Gunther were eager to brush shoulders with their fellow nobles; wealthy merchants and clergymen. As they rode into the castle, Maurel noticed Sir Jaradan in the crowd and introduced the young squires to him, praising their courage and valour. Jaradan begged for his leave after a short conversation on Saxon raids as he needed to find Prince Madok – Uther’s Heir – before the feast and the squires left to introduce themselves to people of note. Uninterested in courtly things Maurel joined his hedge knight brethren, toured the city and gossiped amongst peasants.
While Brehad visited the church and met a Friar with whom he discussed churchly music at length and promised to attend tomorrow’s service as a part of the chapel choir, Gunther and Camlann headed to the main hall after a brief visit to the city. Meanwhile Maurel meets Sir Lycus in a pub near Fool’s gate and discuss the silliness of the nobles and to pass the time they decide to play a game of dice. Not caring for money Lycus Maurel to clean his horse, since his squire has been absent.
Meanwhile Maurel is taking Lycus’ horse to a smithy for new horseshoes as Lycus’ squire approaches the stable. Seeing his master horse in the hands of a strange, he accuses Maurel of thievery. Justly angered Maurel berates the squire on not performing his duty to his master, which resulted on him doing his duties for him. With the whole district watching heads towards the smithy lecturing on the importance of diligence with the horses reigns in one hand and the squires ear in the other.

Brehad sings his latest creation “The Amazing Attack of Ambrose”, which is well received and his love Gwiona joins in to complement his performance – not succeeding. Maurel arrived clad in proper clothing to witness the end of Brehad’s song, as he had finished educating the squire. In his chambers Brehad begins to write his song for the King, describing in detail his latest campaign against the Saxons. As the Brehad moves for the feast and another bard comes to take his place, Maurel interjects and with his lieges permission talks about the squires that are to be knight and that have spilled the blood of an enemy even before their knighthood. By Maurel’s request Brehad sets aside his roast and still chewing strikes a tune to complement the tale. Near midnight Earl Roderick call an end to the feast and announces a hunt for the morn, so that they feast the King with fresh boar. Brehad begs the Earl to forgive his absence as he already promised the Friar that he’d attend to matters of faith. As everyone, but the hedge knights and Maurel, leave for their beds Brehad makes haste to his room, lock the door, take a pile of parchment and a quill to his desk and with the joy of performance in his mind starts to compose a song for the King – a song that highlight his valorous deeds in his latest war against the Saxons.
Come morn, the knights and nobles prepare for the hunt. Camlann and Gunther are a bit disappointed as their dear friend didn’t come to see them off, but he’s been known to take matter of church quite seriously and his comrades let it not bother them. Camlann and Gunther join Earl Roderick’s hunting party and Maurel strikes off on his own as he has for years. After realizing that the Earl is leading them out of the woods, Camlann and Gunther polite ask him to re-evaluate his direction. They hear a strange and eerie sound that vaguely resembles howls of a large beast being pursued by hounds, somewhere in the distant trees. As they ride closer the sound grew louder as they approached a clearing with a small pond, but nothing came into sight. Camlann and Gunther catch a glimpse of Maurel that is drawn to the sound as well. As they arrive at edge of the clearing the howling and braking suddenly stop. Maurel freezes as he reaches the pond, but Gunther and Camlann follow the shore of the still pond. They catch a glimpse of something lizard like hiding in the rock at the far end of the pond. As they move closer the strange creature rises from the rocks and the squire see that it has the head and neck of a snake, the body of a leopard, the haunches of a lion and the feet of a hart.
Camlann and Maurel chase after the Questing Beast deaf to the Earl shouts and Gunther’s fall.
As the pair gallops after the Beast they come upon another rider with scrathed mail and tattered tabbard, who introduces himself as Pellinore King of Cambria and is gleeful that other have joined the glorious hunt for the Questing Beast. Something in the king’s attitude gives Camlann a feeling that something is horribly wrong and notes this to Maurel. They ask the king how long he’s been on the beast trail and hearing his answer the pair slows down to a halt. King agitated the King stops and notes that the beast is closer than ever and now its getting away. Camlann and Maurel try to talk to the king and keep him away from the beast. Every moment the king becomes more agitated and suddenly turn this horse around and darts after the Questing Beast disappointment clear in his words. As Pellinore rides off, Maurel shoot an arrow at Pellinore’s horse. The arrow finds purchase and sinks deep into the horse left chest – right above the heart – a shot that should have killed any mortal beast. Disjointed by Pellinore’s fate they make their way back towards Saren, snatching a tuft of the beast fur and the whole bush to which it is tangled.
Upon arriving in the castle, Camlann and Gunther become worried as they discover that no one has seen Brehad and the mess he was going to attend is soon to start. All three make haste to Brehad’s quarters and find a group of serfs listening intently on the soft moaning and banging inside. As Camlann and Gunther try to press information from the serf, Maurel disjointendly kicks Brehad’s door in and they find a room filled with parcements littering the bed, table, floor and walls and Brehad sitting with his head against a wall banging his head, holding scraps of parchement in his hands and tearfully muttering. Camlann and Gunther approach their sobering friend, who is muttering something about “how he hates Saxons and how everything is horrible and wrong”. Disstressed Brehad charges at his friends who promptly subdue him and talk some sense for
Gunther takes news of Brehad’s sudden illness to Lady Gwin, who is very taken by Gunther idea of easing Brehad’s suffering with her lovely songs – an idea that nearly plunges Brehad back to madness. Due to the Friar insistence Camlann joins the service and spends a few agonizing hours singing hymns
After the feast the squires were escorted to the Church, joined by Sir Maurel, who insisted to guard their vigil and make sure that they would not dishonour themselves by sleeping. Even the hungry and tired Brehad managed to the whole vigil. At dawn they were gathered and brought in front of King Uther Pendragon, who knighted them. Camlann made the lead and rode off full of pride as his comrades fumbled.

Adventure log 485

Three young squires, Gunther, Brehad and Camlann were joined by the hedge knight Sir Maurel at Du Plains Castle on the eastern boundary of the county of Salisbury. Under the tuelage of Sir Amig, a banneret Knight in the service of Earl Roderick of Salisbury, the four men had to demonstrate their prowess and skill in combat – with varying degrees of success. After a hard day of melee combat, jousting excercises, a refreshing ale and a small admonishment from Sir Leo, a young houshold Knight of Salisbury, Sir Maurel, Gunther, Brehad and Camlann were send on a patrol. This patrol, as Sir Amig’s mind was set on a competition, involved a race – the first man returning would be the winner. Unfotunatly Sir Amig’s students had some difficulty remembering his directions but that didn’t stop them.
The race began and soon Brehad and Sir Maurel were slowed down by their efforts to help the local populace, where as Gunther and Camlann selfishly spured their horses. Gunther arrived at a little town, wich appeared to have been raided recently, where he was met by some knights of Silchester, who incinuated he might be involved with the raid. Not much later Sir Murel and Camlann arrived at the scene and everybody was increasingly certain that saxon raiders must have been responsible. Sir Maurel, well known for his legendary hatred of the saxons, was terrible to behold as his eyes started to glow and his mouth frothed in light of this outrage. Accompanied by the Silchester knights they followed the trail.
At the same time, Brehad, taking a different route, came across a swamp, where he saw some bandits loading goods on boats. Hopelessly outnumbered he decided to go for help and finaly met up with the others. It was pretty clear that those bandits were the saxons that raided the town, A fierce battle insued in the swamp. The horses half submerged in brackish water, knights and Squires flailing in neck deep waters, but after a a brutal combat they managed to defeat the saxons and together they returned to Du Plains.


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