Tools of death, war and justice.

weapon (melee)

A knights weapon is often the only thing that stands between him and the specter of death. A weapon held in a strong arm, wielded by a courageous knight is the most powerful force in this world.

All weapons deal damage based on a characters damage static, this however does not mean all weapons do the same thing.

Sword: This is the quintessential knightly weapon. The standard sword, whether referred to as a longsword, a broadsword, a spaetha (by the Romans), a seax (by the Saxons), a cleddyf mawr (by the Cymri), or by any other name, is a one-handed weapon normally used with a shield. Swords may be of varying lengths, thicknesses, and shapes, but they are always of the best possible iron. The sword has two distinct advantages over all other weapons: (i) Swords do not break when their wielder fumbles, but are instead dropped and can be recovered, and (ii) if a tie occurs in any opposed resolution against a different weapon, a sword always breaks a non-sword.

Battle Axe: A battle axe easily shatters or splits open shields: it deals and extra 1d6 damage to targets defending themselves with a shield. This weapon is favored by many Saxons.

Great Axe: A Great Axe is a larger version of the battle axe. This two-handed weapon deals an extra 1d6 damage always as well as 1d6 damage to targets defending with a shield. However characters using this weapon can not use a shield at the same time. Many Saxons fighting against armored knights favor this weapon.

Bow: Knights normally do not use bows in combat, although they often use them for hunting. For a Knight to use a bow in combat or war is considered cowardly and can result in a loss of honor. A bow deals 3d6 points of damage regardless of the user’s Damage statistic. It is a two-handed weapon, so no shield can be used while shooting a bow. The bow’s maximum range is 150 yards.

Dagger: A knight usually has a dagger sheathed on his sword belt, ready for use in close quarters. Due to its small size, a dagger does 1d6 less damage than the user’s normal Damage statistic against armored targets, to a minimum of 1d6 damage. These weapons are easily hidden and as such if a Knight owns a dagger they are always considered to be carrying it.

Spear: A spear is essentially a short pole or long stick with a pointed head (usually of metal) on one end. The spear is used one-handed, unlike the great spear. It cannot be thrown like a javelin, which is much smaller. The spear can also be used from horseback as a lance; like a lance, when used in a mounted charge, it calls for the Lance skill rather than the Spear skill.

Great Spear: These are heavy two-handed spears that are used in both war and hunting. Great Spears allow the wielder to attack targets who would normally be out of range. This weapon also grants a +5 modifier when used by foot soldiers against horsemen (thus negating the footmen’s normal disadvantage). The great spear is long enough that it also negates the +5 lance modifier versus non-lance weapons, however the Great Spear can not be used on horse back.

Javelin: A javelin is a short light spear that can be thrown at a nearby opponent or game animal. This is the only ranged weapon Knights can honorably use in combat or battle. A javelin’s maximum range is 30 yards. Due to its lightness and the fact that it is hurled. A javelin deals 1d6 less damage when thrown or used in melee than the user’s normal Damage statistic, to a minimum of 1d6 damage.

Mace: A Mace is a heavy one-handed bludgeoning weapon often augmented with flanged edges or spikes. A mace deals an additional 1d3 points of damage against foes in armor.

Lance: A lance is a stout, lengthy spear used in a mounted charge. When a character charges using a lance they use their horses damage static rather then their own. Lances grant a +5 bonus vs opponents not using a lance or a spear. Lances break easily, if the total damage dealt is odd then the lance breaks.



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